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drawline造句

"drawline"是什么意思   

例句与造句

  1. Consider a graphics API with functions to DrawPoint, DrawLine, and DrawSquare.
  2. If, for example, a subroutine DrawSquare calls a subroutine DrawLine from four different places, DrawLine must know where to return when its execution completes.
  3. If, for example, a subroutine DrawSquare calls a subroutine DrawLine from four different places, DrawLine must know where to return when its execution completes.
  4. It is easy to see that DrawLine can be implemented solely in terms of DrawPoint, and DrawSquare can in turn be implemented through four calls to DrawLine.
  5. It is easy to see that DrawLine can be implemented solely in terms of DrawPoint, and DrawSquare can in turn be implemented through four calls to DrawLine.
  6. It's difficult to find drawline in a sentence. 用drawline造句挺难的
  7. :: : As for your example about drawLine, first let me say that if the ignore functionality of drawOtherLine was added to drawLine, combining the advantages, then that would be fine, that would be progress.
  8. :: : As for your example about drawLine, first let me say that if the ignore functionality of drawOtherLine was added to drawLine, combining the advantages, then that would be fine, that would be progress.
  9. Assuming both are coded very efficiently in assembly ( which I think all standard procedures at this level should be ), is there any reason that the extra ability of drawOtherLine ( ) to draw quickly ( presumably by ignoring ) lines that are off-screen couldn't be added to drawLine ( ), thus making it faster in both cases?
  10. Or maybe a better example, drawLine ( x1, y1, x2, y2 ) vs . drawLine ( x1, y2, width, height ), where drawLine ( xyxy ) can draw long lines faster than drawLine ( xywh ) : Is there any reason that one of these methods can't be made faster then the other in all " normal " circumstances?
  11. Or maybe a better example, drawLine ( x1, y1, x2, y2 ) vs . drawLine ( x1, y2, width, height ), where drawLine ( xyxy ) can draw long lines faster than drawLine ( xywh ) : Is there any reason that one of these methods can't be made faster then the other in all " normal " circumstances?
  12. Or maybe a better example, drawLine ( x1, y1, x2, y2 ) vs . drawLine ( x1, y2, width, height ), where drawLine ( xyxy ) can draw long lines faster than drawLine ( xywh ) : Is there any reason that one of these methods can't be made faster then the other in all " normal " circumstances?
  13. Or maybe a better example, drawLine ( x1, y1, x2, y2 ) vs . drawLine ( x1, y2, width, height ), where drawLine ( xyxy ) can draw long lines faster than drawLine ( xywh ) : Is there any reason that one of these methods can't be made faster then the other in all " normal " circumstances?
  14. :: Let me give an example of a problem like the one you describe, using drawLine ( ) and drawOtherLine ( ) . drawLine ( ) is fast at drawing lines in general, but for some reason drawOtherLine ( ) is faster at drawing lines in cases where 50 % of them are off the screen ( and thus there is some sort of unpredictable " if ", making it difficult to benchmark ).
  15. :: Let me give an example of a problem like the one you describe, using drawLine ( ) and drawOtherLine ( ) . drawLine ( ) is fast at drawing lines in general, but for some reason drawOtherLine ( ) is faster at drawing lines in cases where 50 % of them are off the screen ( and thus there is some sort of unpredictable " if ", making it difficult to benchmark ).

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