A texture is a rectangular array of pixels applied to a visual object 纹理是应用于可视对象的像素的矩形数组。
Shows four ways to store an array of arrays , or jagged array , in a variable , and how to set its length and element values 演示四种方式来在变量中存储矩形数组或交错数组并设置数组的长度和元素值。